![]() ![]() Well now even I have resorted to profanity. Why appeal to this demographic to begin with – this is supposed to be Final Fight for f*** sake! ![]() It is obvious that the presentation tried to appeal to the hip, urban demographic, but ultimately failed. Now remember this game is coming from the same guys that brought us Onimusha and Devil May Cry, but it is only when you realise that this game comes from the same company currently developing the upcoming Okami that your brain actually wants to explode into lots of teeny tiny pieces. ![]() ![]() Everything, yes everything, is blocky, everything is ugly, everything looks bad – bad enough to make your eyes hurt from strain. The game is set in an old, rundown, dreary-looking city so not really much work would have been needed to make the game look capable, but instead it looks like the developers never tried. Graphically Final Fight: Streetwise could make your brain rot. Even the option to buy additional moves and combos, take part in pit fights and the ability to play minigames in each of the areas (punch a car to death) can’t make the game feel anything less than average. It all just seems like more of the same the further you advance into the game. Disappointingly, none of the area felt very special even though each contains their own kind of enemies. The hood is your home base and this is the only area open at the start of the game – as you progress you unlock more. Instead of levels, the game adopts a free-roaming approach (quite similar to the recent The Warriors release). Blocking an attack at the right time results in being able to counter The camera will move up close to the action and everything slows down while Kyle delivers a heavy blow to the opponent In fact, blocking has been implemented very well and it seems some good ideas have been used to expand this area of the game. Fighting is all about button-mashing – little to no skill is involved for the majority of the game other than blocking. It’s all too easy to get bored of the game long before you reach the end of the first section. Even worse, the game really is not a whole load of fun to play this time round.įirst off, the game gets repetitive quickly. Ok I’ll admit Final Fight never had the best of stories, but this plotline is truly on some kind of weird tangent. This leads to you finding out that zombies are the problem and you must fight the Four Horsemen of The Apocalypse (who wrote this?!). As Kyle, you start off in an area called “Fight Club.” From there you find out Cody’s on drugs (a drug called ‘Glow’) that make glowing light shoot out of his eyes. With old age hitting Cody, he is unable to fight anymore and all the brawling is left up to Kyle. Cody is now a convict (we found that out in Street Fighter Alpha 3) and the story continues from there. This time the game puts you in the shoes of Kyle, Cody’s younger brother (remember Cody? Good times!). Welcome back to Metro City it’s dark, dirty and still populated by loads of thugs in need of extermination. The year is now 2006 and we have consoles with the processing power to make a T-1000 cringe, so it saddens me that the only words I am uttering right now are, “Where the hell did it all go wrong?” Final Fight was a fantastic game and a few years later I remember playing it on my old SNES, and once again enjoying it and its many sequels. I think we uttered some badly put together sentences like, “hey this is just as good as that turtle game we played last week.” We were correct. I enjoyed the game and so did my friend who was playing with me. The two of us crossed over nicely and I remember playing the game sometime in the 90’s in a dingy no-name arcade. Back in 1989, Final Fight was born, and back in 1984, I was born. ![]()
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